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This game is so many things! A visual novel, a point and click adventure, an RPG... and it does those things on varying levels and with different levels of success at the moment.

What this game is for sure though is fun. It's very quirky, the story zips around at quite a pace but never loses track of its focus and the characters are all quite intriguing.

Then there's the point and click puzzle side of things. There's nothing that's going to tax the old brain too much, but things are just challenging enough in this demo to not make it too easy on you!

The only aspect I think is lacking a little right now is the RPG element, which involves turn-based battles. The style is really well done, love the way it works with the images of character and clicking what move you want to use and on who, but there doesn't seem to be any merit to the battles if there are no rewards attached to them. No experience points, no items, just a battle randomly popping up to distract you from the puzzle elements of the game. I do think it can work, but there needs to be an incentive to the fights. That's just my opinion on things though!

All in all I think this is shaping up to be pretty nifty (the art style is also great, by the way, love the pencil-style shading and drawing), and I certainly hope I get to play it more in the future! So keep up the awesome work! =)

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Thanks a lot for the feedback! I think we're pretty in-synch on what the deficiencies are. I'm mainly glad it is a fun experience since it is little more than a proof of concept right now. The battle system is the next bit of content on the chopping block, experience, end of battle rewards, more varied animations, leveling up, skill point allocation (I'm still not sure of the features,  but that's what an alpha is for). Best of luck to you with your YouTube Channel.